BASICS
Controls and Basics
X |
Attack/Throw
Item/Confirm |
Square |
Combo Attack |
Triangle |
Attack/Cancel |
Circle |
Attack/Confirm |
L1 |
180 Degree Turn |
L2 |
Taunt |
R1 |
Open Roulette Menu |
R2 |
Unleash God Hand |
Left Analog |
Move Character |
Right Analog |
Dodge (See Dodging Controls) |
Start |
Display Pause Menu |
Select |
Brings up Area Map if Acquired |
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Right Analog (Up): Duck
Right Analog (Down): Backflip
Right Analog (Right): Dodge Right
Right Analog (Left): Dodge Left
The game will actually keep track of how well you are
doing throughout gameplay. The Difficulty Meter will
fill up depending on how you attack and dodge. A more
skilled player will have a harder game while a less
skilled player will have a game set at the difficulty
level chosen. The difficulty meter will go up as you
attack, dodge, reverse attacks (break guard then attack),
and perform special attacks while opponents are dazed.
The meter will decrease every time you get hit. The
more enemies you defeat with a higher difficulty level
the greater your bonus gold will be at the end of each
stage.
Here is a summary of the way your gold amount is calculated
after each stage.
Continues > Gold
Slain Villagers > Gold
Lv 1 - number of kills x 100 Lv 2 - number of kills
x 150
Lv 3 - number of kills x 200 Lv Die - number of kills
x 300 > Gold
Stage Total > Gold
Notice that enemies killed under a higher difficulty
will yield more gold.
The orbs, found above the life gauge, will allow Gene
to unleash roulette moves during gameplay. Tap the R1
button and cycle through the different moves by
pressing either R1 or the left analog followed by a
tap of the X button when the desired roulette move is
chosen. When the R1 button is pressed, gameplay
will slow down considerably to allow you to choose from
the different moves. A meter will display on the right
hand side of the screen along with the different moves.
Quickly choose the desired move before time runs out
or the currently selected move will be performed. Tap
the triangle button to cancel this sequence.
Different Roulette Moves will require different numbers
of Roulette Orbs.
Yellow - 1 orb
Blue - 2 orbs
Red - 3 orbs
This will show how much health Gene has. Collect food
found throughout each level to replenish lost health.
Whenever the life gauge is low, the bottom right half
of the screen will flash a red color to let you know
that you are low in life. Buy items at the shop (Smoothies)
to raise your maximum HP.
Attack, taunt, get hit, or dodge an enemy's attack
to raise the Tension Gauge. Once it is at full power,
press the R2 button to unleash the power of the God
Hand on your foes. Buy Pizzas at the shop to raise your
maximum TP gauge.
Whenever an opponents is stunned from hitting him enough
times, an icon will appear above him with the a specific
action along with the O button. Press the O button to
have Gene perform whatever action is labeled above the
opponent's head. Every action is exclusive to a specific
character type. They range from Suplexes, Pummels (Kick
and Punch), Cobra Twists, Stake Drivers, Pokes of God,
and Spanking. Sometimes you will be given the option
to counter a move by pressing the O button when "Counter"
appears on the screen. Certain boss fights, demon battles,
and bomber battles will have counter options. You can
also kick back bombs from the bombers by pressing the
O button near the bombs.
Advanced Combat
While Gene is in the middle any type of move press
the right analog any direction to end that move's animation.
This is an extremely effective technique for tons of
Gene's moves since it will stop the extra animation
and allow you to stay aggressive or dodge an oncoming
enemy attack. For instance, with the Yes Man Kablaam
technique, you can perform the normal punch of the attack
then step to the right or left as Gene starts to do
his appealing animation afterward. This can help to
reduce the recovery time for several moves.
A few moves will also let you cancel the few bits of
ending animation with an attack of your choice. These
will vary depending on the move. For instance, the final
bit of animation for a forearm smash can be interrupted
with any
attack.
There are two ways to counter; either through a guard
break or by interrupting the enemy's attack the second
right before he does it. A counter hit will hit harder
and take off more life from the enemy as a result. A
counter will also give you a launcher hit all the time
if you attack with a heavy attack such as a reverse
hell kick or will knock the enemy down while performing
a sweep. Some of the most successful enemy attack counters
can be done right after ducking (forward with right
analog) an enemy attack. The triangle sweep is one of
the best attacks to use right out of a ducking dodge.
An enemy attack counter will only take off extra damage
for that one hit, but counter attacks right after a
guard break will allow you to get in many more extra
damage hits.
Learn to use all of these effectively right before
an enemy attack and you will avoid most damage once
you familiarize yourself with an enemy's attacks. The
later stages demand that you learn to use these techniques
well. Sweeps labeled with "Evade High Atk"
can be used as an alternative to ducking and will usually
give you a better chance at a counter hit.
Any move labeled as "Juggle Enemy" will allow
you to pop up the enemy and juggle them with any move
of your choosing as they fall. A pop up move is most
effective when charged (if it can be) or as a counter.
The enemy will go further into the air resulting from
a charge or counter. Two moves - the laughing dragon
punch (Back + Triangle) and the mid-air roundhouse kick
(Forward + Triangle) - were made especially for juggling
purposes and can only be done while an enemy is in the
air. Other than those two moves, just like in a fighting
game, quick hits will serve as the best method for juggling
an enemy once they have been launched.
Moves labeled as "Launch Enemy" will sometimes
knock the enemy far away from you when performed. Some
launchers are more effective at knocking away the enemy
(Forearm Smash) while others will only allow you to
launch an enemy during a counter or on certain enemy
types at any time (Reverse Hell Kick). For instance,
some grunts and robot enemies can be launched with any
move (they can even be launched from the ground), but
for enemy types such as leaders, you will need to counter
their attack or hit them after a guard break to successfully
launch them with a move such as a reverse hell kick.
Taunting is a good feature to use to raise the difficulty
meter for extra gold at the end of each level, but it
will also serve to help you lure standing enemies away
from a crowd. Stand and face a distant enemy and taunt
him or her to make that one enemy come toward you. This
way you can take enemies on one at a time so you can
carefully plan your attacks without having to worry
about dodging their buddy's attacks. Taunting will also
help to raise you TP gauge.
Items
Cherries |
Restores 20%
health. |
Orange |
Restores 30% health. |
Bananas |
Restores 50% health. |
Strawberry |
Restores 100% health. |
Bikini |
Restores some
of Tension Gauge. |
Green Skull |
Restores 1 Roulette orb. |
Gold Skull |
Restores 2 Roulette orbs. |
Red Skull |
Restore 3 Roulette orbs. |
Orange Skull |
Boosts attack power temporarily. |
Fruit Smoothie |
Increases HP
by 20. |
Tropical Smoothie |
Increases HP by 40. |
God Smoothie |
Increases HP by 60 and TP
by 30. |
Puppy Pizza |
Increases TP by 30. |
Gold Plate |
Increase Roulette Wheel
Orbs by one. |
Samurai Sushi |
Increases number of combo
attacks by one. |
Shogun Sushi |
Increases number of combo
attacks by one. |
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