Act
1 - Chapter 6: The Siege of Greilyn Beach
* Locate the Kithraya Caverns
* Look for survivors from Vix's squad
* Investigate Eastern Greilyn Beach
* Destroy the shard
* Use the portal to leave Greilyn Isle
* Talk to Captain Suzor
* The Hak'u, Part II
* Feldwyr the Blacksmith
* The Kithraya Hive
After the history lesson, talk to the Azunite scholar
again and he will open the path east. Loot the camp,
then take the west path (yes, that's west, not east).
Near the incantation shrine, find a small cave where
you can locate Hrawn, the Hak'u. Talk to him to
open the remainder of the Hak'u, Part II quest.
Leave Hrawn and his father and return to the Dryad
camp. This time take the newly opened east path
and then turn south and find the Eastern Greilyn
Jungle teleporter. Teleport to the Western Jungle.
From the Western Greilyn Jungle teleporter, go
due west to find the usurper's house. (You may remember
having explored this area earlier, during your trip
to the Elven Shrine.) Knock on the door of the house.
The usurper will let you in and try to kill you.
Do unto him before he does unto you.
Teleport to the Eastern Jungle and make your way
to Hrawn's cave. Talk to his father to receive your
reward. Now teleport back to Eirulan and visit Hesla
in the infirmary to receive even more reward.
It's about time to sell off some loot; once you've
done that, teleport to the Eastern Greilyn Jungle.
Continue along the main path. You will soon reach
some ruins and the path will turn south, over a
bridge.
Enter the ruins, kill some Hak'u and find Feldwyr
the blacksmith. Talk to him to initiate his quest.
In the room south of Feldwyr is a lift that will
take you up into a locked tower on the cliff above
the ruins. You can unlock the door from the inside,
creating a little shortcut back down to Feldwyr.
After talking to the blacksmith, the door to the
east opens and you can go down into the depths of
the ruins.
At the bottom of the second stairway, you can turn
either left (north) or right (south).
Go north and fight your way through a bunch of relatively
low-level Hak'u until you find the mini-boss and
get Feldwyr's anvil. In the eastern-most room of
this set of rooms, look for a lever on the wall
that opens the center room and find a treasure chest.
Back at the fork in the path, going south presents
you with a level 24 mini-boss guarding a room full
of level 22 mobs. Not only would it be almost impossible
to defeat this mini-boss (your characters are probably
about level 14, unless you've been doing some farming);
but, you won't get much XP from the encounters since
they are so much higher in level than you. Best
to wait until you're about 20th level, then return
here and clear out the southern portion of the ruins.
Leave Feldwyr's sanctuary and continue south over
the bridge. You will soon enter a narrow cavern
which leads to a ridge above the path you've been
traveling. You'll find a tower here,
inside of which is Vix, a human ranger who offers
to join you for your trip through the caverns. If
you tell Vix to take a hike, he will--but only as
far as the Eirulan inn. Also inside the tower is
a chant, the Lesser Chant of Ranged Awareness.
After passing through Vix's tower, you'll enter
the Upper Kithraya Caverns. Fight your way through
them. About 3/4 of the way you'll find a large chamber
with two exits: a wide one in the southeastern corner
and a narrow one in the southwestern corner. There's
also a broken elevator,
but you can't fix it until you've got someone named
Finala with you--and you won't meet her until Act
II.
Take the narrow, southwest passage to a dead end
with a mini-boss and a little loot. Then take the
wider passage to the southeast to find a teleporter
and the entrance to the Lower Kithraya Caverns.
Fight your way through the caverns until you encounter
one of Vix's soldiers, who is quite possessed.
Soon after leaving the zombified remains of the
soldiers behind, you'll come to a fork in the path.
Take the right (south) path to find and kill the
hive queen and get her head.
Head back the other way to enter Eastern Greilyn
Beach. Fight the spirits and destroy the shard,
then head down to the beach and talk to the scholar.
After your conversation, the portal off the island
is open. Step through to a small desert camp and
talk to Captain Suzor.
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