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  chapters: 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. secondary quests

Act 1 - Secondary Quests

#1: The Armorer's Apprentice
* Intended level: 3
* Read the Tome of Smithing and tell Telinu the correct material list for Dryad armor

When getting the sharpening stones from Telinu, agree to help her get the proper recipe for Dryad armor. After completing the Morden towers quest, search the great hall for the Tome of Smithing. Read it to learn the proper recipe for Dryad armor. Return to Telinu and teach her the recipe (conversation option #3). Your reward is the suit of armor she makes.


#2: Lumilla's Salve
* Intended level: 3
* Collect four nettle clusters and give them to enchantress Lumilla

Talk to Lumilla, the enchantress, in the merchant's area of Eirulan. Find (or, better, buy from the reagent merchant) four nettle clusters and give them to Lumilla to receive a jar of her salve, which is a reagent with healing properties.


#3: Lelani's Sorrow
* Intended level: 3
* Talk to Lelani about the strange doll on the table next to her
* Bring Fenella a toy to cheer up her child
* Bring soldier Balamar something special to quench his thirst
* Bring soldier Jordhan some fresh meat
* Bring soldier Kiernan something to change his luck
* Bring Alar'ithil a trophy of the enemy that he can display
* Bring Prospector Gareth some supplies
* Bring Nalus something ancient and interesting he can study
* Bring Ithir'renne the fletcher a new material to use for crafting arrows
* Bring Lelani a keepsake from Aman'lu

Despite the low level, this quest takes until Act III to complete. It's a simple trading quest. Start by talking to Lelani, who lives in the house next to the pet shop in Eirulan. Take the doll she gives you and find Fenella in a house near the Falls (reach the Falls from a lift beside the Inn). Fenella will give you a flask of Elven ale.

When you arrive at the Azunite Desert camp (beginning of Act I, Chapter 7), enter the house and talk to soldier Balamar. He's dying of thirst and, when he sees your Elven Ale, he'll actually break down in tears.

Isn't that sweet?

Give him the Ale and he'll give you some skath cat ribs. Take the ribs to soldier Jordhan on the second floor of the Eirulan Inn. He'll give you a statuette of Xeria in return. When you reach Snowbrook Haven's Courtyard at the end of Act II, Chapter 7, you can find Soldier Kiernan in the dining hall.

In exchange for your statuette of Xeria, he'll give you a tasty Morden head on a pike. Take the Morden head to Alar'ithil, who lives just southwest of the south bridge leaving Aman'lu. He'll give you some Elven water for your head. Take the Elven Water to Prospector Gareth, who resides in the bottom of a ruined tower just beyond the North Gate of Kalrathia (Act III, Chapter 1).

Gareth will give you an Agallan relic, which goes to the half-giant Nalus, who is hanging out on the North Wall of Kalrathia. Take the harpy feathers you receive from Nalus, and visit the fletcher Ithir'renne in the extreme north of Aman'lu. Finally, Ithir'renne gives you an Aman'lu orchid, which you can take to Lelani to cheer her up.


#4: Secrets of the Elven Shrine
* Intended level: 8
* Find the secret rooms rumored to be in the Elven Shrine
* Find the Lost Sapphire of the Elves
* Take the Lost Sapphire of the Elves to Laenne in the town of Eirulan

Talk to Laenne in the room above the pet shop in Eirulan. When you reach level 2 of the Elven Shrine, find the button on the west wall to open a secret room. Put a green cube in the green socket and go down one level.

Find the button on the wall to open a side room. Put a yellow cube in the yellow socket. Pick up a second yellow cube and two red cubes. Go down a level.

Find the button in the wall to open a side room. Put a red cube in the red socket and pick up two purple cubes. Put a purple cube in the purple socket. Another secret room opens. Put cube in the appropriate sockets in this order: yellow, red, purple. Ride the lift up to the Lost Sapphire of the Elves. Return it to Laenne for your reward.


#5: The Kithraya Hive
* Intended level: 13
* Destroy the Kithraya hive queen

Go to the Eirulan Falls and enter Fenella's house. Go out the back door, down the elevator, follow the path and up the second elevator. Enter Tamari's house and talk to her to get the quest. When you near the end of the Lower Kithraya Caverns, take the south fork in the path to find the hive queen. When you reach the Azunite Desert camp, there will be a teleporter you can use to return to Eirulan and give Tamari the queen's head.


#6: The Hak'u
* Intended level: 7
* Find the hidden rear entrance to the Hak'u caves
* Rescue Hesla's daughter Tanzi
* Speak with Hesla in the Eirulan infirmary

During the search for the towers, you'll meet Morain, who will ask that you rescue her niece, Tanzi. Just past the third Morden tower, turn west to enter the hidden Hak'u caves and free Tanzi. After completing the Morden towers quest and getting your prisoner's collar removed by Taar, enter the infirmary to speak to Hesla, Morain and Tanzi to end the quest.


#7: The Hak'u, Part II
* Intended level: 10
* Find Hrawn the Hak'u
* Kill the Hak'u leader who stands against your allies
* Return to Hesla in the Eirulan infirmary

This quest is added when the previous Hak'u quest ends. Immediately after completing Chapter 5, leave the Dryad camp by the west path. Near the incantation shrine is a small cave where you can find Hrawn. Talk to him, then head back to the Dryad camp and take the east path to the Eastern Greilyn Jungle teleporter.

Teleport to the Western Greilyn Jungle and go due west to find the house with the Hak'u usurper. Knock on the door to be allowed in, then kill the usurper. Teleport back to the Eastern Jungle and go back to Hrawn and his father in their cave. Receive your reward, then teleport back to Eirulan and go see Hesla, Morain and Tanzi in the infirmary.


#8: Dire Wolf
* Intended level: 10
* Speak to Rokhar the nature mage in the town of Eirulan
* Go to Rokhar's Rift Site
* Kill all the nawl beasts that come through the rift
* Remind Rokhar to send the dire wolf back to pet seller Neda in the Eirulan pet shop
* Return to pet seller Neda in the Eirulan pet shop

In the beginning of Chapter 5, talk to the pet merchant about more powerful pets. Then talk to Rokhar in the great hall. Fight through the Southern Greilyn Jungle until you pass Razka's Ruins. Turn north, cross the river and fight through the caves. Enter Rokhar's Rift Site and talk to Rokhar. Fight off the nawl beasts, then talk to Rokhar again. Return to Eirulan and talk to the pet merchant. You can now buy a dire wolf for a pet.


#9: Taar's Investigation
* Intended level: 10
* Confirm or deny the existence of the Hak'u Ceremonial Blade
* Investigate the rumors of the Hak'u beast
* Slay the garganturax
* Take proof of the beast's death to Arianne in Eirulan

With Taar in your party talk to Arianne, who lives in the house next to the great hall. Teleport to the Northern Greilyn Jungle and head for the Hak'u ritual camp that is located north west of the teleporter. Get the Hak'u Ceremonial Blade from the camp by clicking on the carcass on the top of the altar.

Return to Eirulan and leave through the South Gate. When the path turns east, go south and find the cave of the garganturax. Equip the Hak'u Ceremonial Blade and kill the beast, then return with its head to Arianne.


#10: Feldwyr the Blacksmith
* Intended level: 12
* Find Feldwyr's anvil
* Find Feldwyr's mithril ore
* Return the anvil and mithril ore to Feldwyr
* Find Feldwyr's hammer
* Return Feldwyr's hammer to Feldwyr
* Speak to blacksmith apprentice Fyrndolf in the town of Aman'lu

When you reach the far eastern portion of the Eastern Greilyn Jungle, where the path turns south over a bridge, there are ruins to the north. Clear them out to find Feldwyr and talk to him. Feldwyr will open a door to the east that leads down into the depths of the ruins.

At the bottom of the stairs, the north path leads to a series of rooms laid out in a rectangle. The rooms are filled with level 14 Hak'u. The room along the southern edge of the rectangle has the level 16 mini-boss who is carrying Feldwyr's anvil. In the room along the eastern edge of the rectangle, search for a lever that opens a secret entrance into the center of the rectangle and collect the treasure.

>From the fork in the path, the south rooms are filled with level 22 creatures, and Feldwyr's mythril ore is guarded by a level 24 mini-boss. Don't attempt this area until you are the appropriate level (at least 20). Once you have both the anvil and mythril ore, going up the stairs to see Feldwyr results in a cutscene in which his hammer is stolen.

Follow the newly opened path north of Feldwyr's room and kill more level 22 creatures and another level 24 mini-boss. Return to Feldwyr with his hammer and he rewards you with a fantastic weapon.

Which will take a few days to make. When you finally reach Aman'lu at the beginning of Act II, you can search out the blacksmith and speak to his apprentice, who happens to be Feldwyr's brother, Fyrndolf. He'll give you the reward.


#11: A Family Heirloom
* Intended level: 14
* Enter the crypt described by Master Thestrin
* Solve the Guardian of the Crypt's riddle

While collecting the Stelae of the Azunites, you'll pass a tower between the Guardian of Blindness and Guardian of Death. Enter the tower and take the elevator down to talk to Master Thestrin and receive the quest. The crypt he speaks of is southeast of the Azunite Desert camp. Enter it and talk to the statue (do not open the side doors unless you are at least level 26 or higher).

If you answer the statue's question incorrectly, it will spawn some level 16 monsters, so you can farm a little XP this way. To answer the Guardian's question correctly, choose conversation options 3, 3, 1 and 1. The Heirloom Sword that is revealed is guarded by level 28 creatures, so if you're low level, run in, grab the sword and run away.

Return with the sword to Thestrin and he'll reluctantly give you a couple of chants. You don't want to use the first chant he gives you. You can also just keep the sword, in which case you get no useable reward and the sword itself isn't all that great.


#12: The Imprisoned Half-Giant
* Intended level: 19
* Talk to the soldiers about releasing Sartan once Windstone Fortress is safe
* Talk to the newly freed Sartan

When entering Windstone Fortress, you'll find Sartan in a pit. Talk to him. After you've activated your Azunite Artifact and blown a hole in the north wall, talk to Soldier Orayne and get Sartan released. Then talk to Sartan again.


#13: The Missing Squadron
* Intended level: 18
* Find Private Nolan
* Find Private Banos
* Find Private Caiden
* Speak to Squadron Leader Taarth

Private Banos is in a room along the south wall of the first hallway in the Eastern Windstone Gatehouse. Private Nolan is in the west-most room of the Windstone Barracks, which are directly west of the teleporter. Private Caiden is in the southwest corner of the Western Gatehouse. After talking to each of them and telling them to follow you, talk to Squadron Leader Taarth, who is standing near the pit where Sartan is held prisoner.


#14: Secrets of Xeria's Temple
* Intended level: 19
* Enter the Temple of Xeria and place the Stone of Life within its socket
* Finish exploring the Temple of Xeria
* Return to the grizzled bar patron in the Eirulan tavern

Talk to the grizzled bar patron at the Eirulan Inn to receive this quest. Keep choosing conversation option #1 to get him to spill the whole story. When you finally get to Xeria's Temple (Act I, Chapter 10), you'll find a room with two sockets: green and yellow.

Pick up three green stones from the southeast corner of the room and place one in the green socket. This opens a door on the west wall. Go in there and get three yellow stones. Place one on the yellow socket in the pit.

A door on the south wall opens. Enter and place a yellow and a green stone. Two more doors open up. Go one of those rooms and collect three red stones. Then enter the other newly opened room and place one of your red stones in the socket with one red symbol, and then a second red stone in the socket with two red symbols. Grab three purple cubes from the one side room and place one in the purple socket in the other side room.

This opens another side room with another purple socket. Place your stone and then you're back in the room with all four color sockets. Place a stone in each. Collect your booty, including the Chant of Scholars. Return to the old man to collect your reward.

 

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