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WEAPONS & ITEMS

Abbott’s Card
Found on Abbott’s corpse, it’ll allow you to gain access to the mines.

Assault Rifle
One of the better weapons in the game (I find it better than the shotgun). It fires fast, and can take down an enemy in about ten shots. It holds thirty eight bullets.

Bombcan
A beer can, and it’s filled with explosives. It’ll allow you access to a deeper area of the prison.

Bottle of Booze
Used to trade with a guard for cigarettes.

Charged powercell
Same thing as the powercell, except it’s charged and usable.

Club
The club can inflict heavy damage, and even rivals the shiv in terms of damage dealt. I like it better than the shiv myself, but to each his own.

Combat Knife
A real knife, not prison made or anything. It’s like the shiv or scalpel, and can kill with one stab silently.

Drugs
One of two ways of completing part of the main story; getting caught with the drugs advances the story.

Elevator Code
This is given to you by Jagger when you return his package.

Flare
The flares can provide you with light should you have one and are without a weapon or a working light (like in The Pit). They last about one minute.

Gas Room Code
Jagger Valance gives you this, which gives you access to a room that has a package of his.

Glasses
These are found in the mine, and are required as part of a side mission.


 



Grenade
Grenades are explosive weapons that can cause a lot of damage. You don’t even find one of these until far into the game.

Gun
A standard pistol. It’s more accurate than both the assault rifle and shotgun, but not as powerful as either. It can hold fourteen rounds.

Injector
Found in the Feed Ward as part of a side mission.

Jagger’s Package
Found in the gas room, this package is required to continue the main story.

Knuckleduster
This is a weapon that adds more damage to hand-to-hand combat. Sort of like brass knuckles.

List of rats
This is part one of a list you must find to complete a side mission.

Minigun
Found only on Riot Guards, the minigun fires fast and is deadly, but your speed is seriously reduced.

Moth
Used to buy cigarette packs from an inmate, assuming you have the patience to collect all the moths.

NanoMED Cartridge
The NanoMED Cartridge can refill a NanoMED station that is empty to it’s full capacity of four.

Poison
Picked up off a dead inmate, and is used as part of a side mission in the Feed Ward.

Power Cell
You find this in the equipment center, and it’s used to power up a drilling machine.

Prototype Rifle
You find this later on in the game. It’s exactly like the Assault Rifle, except the ammo counter is broken, and it doesn’t have a DNA protected trigger, so you can use it all you like.

Red Security Card
Like other cards, it gives access to different doors in and around the Container Router.

Red Tube
Found in the Feed Ward as part of a side mission.

Rifle-case
You get this item from the shopkeeper in the Guard Quarters so that you can gain access to Abbott’s apartment.

Shiv
Your first deadly weapon, the shiv is kind of like a knife. Can be made of many different materials, including glass.

Scalpel
An instrument used by surgeons. In Riddick, it’s like the shiv.

Screwdriver
Even though it’s a tool, it can be used in the same way as a scalpel; to kill things.

Secret Code
Given to you by Shabby for killing Molina.

Security Card
Found on a guard, it’ll let you access the Cargo Transport area.

Security Code
Found on various guards, and unlocks various doors.

Shotgun
Another firearm, it’s good closeup, but somewhat useless at long range. It can hold seven rounds in one clip.

Tool Room Key
This key, found in the abandoned equipment center, opens an older-style door.

Tranquilizer gun
The Tranquilizer has unlimited ammunition. When fired at a guard, it will cause them to spasm and collapse, allowing you to run up to them and kick them in the head, killing them. It can also be used on the Riot Guards. You can’t kill them, but it’ll stun them for about seven seconds, giving you time to get away. You can keep stunning them over and over, as long as you wish. It has a three second charge delay.

UD Money
This is what you use to buy cigarette packs and items off of various people. It’s usually found lying around, or on guard’s corpses.

Valve
Used to open a locked gate in The Pit.

Vent Tool
Found throughout the game, they allow you to open the ventilation shafts, which provide access to various areas.

White Security Card
Found in Tower 19, it’ll let you access various doors.

 

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