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WEAPONS
Walther P99 Standard Issue Handgun

Ammunition Type: 9mm Bullets
Damage Rating: Light
Clip Size: 10 Bullets
Primary Mode: Single Shot
Weapon Class: Semi-Automatic Handgun

The standard issue firearm to all 00 Agents that work for the MI6 headquarters - the P99 is a light and easily concealable weapon. It can be used for almost any situation in combat against enemy threats. The lack of firepower and the slightly slower firing rate than the Wolfram P2K, used in the Phoenix Assignment, are the main drawbacks of this weapon. If you find yourself in a level where you can utilize stealth tactics, you are better off using the Silenced variant of the P99 Pistol. This weapon also has astounding accuracy, so you can always try taking those headshots from a distance.

 


Walther P99 Silenced Handgun
Ammunition Type: 9mm Bullets
Damage Rating: Light
Clip Size: 10 Bullets
Primary Mode: Single Shot
Weapon Class: Semi-Automatic Handgun

The Silenced P99 Pistol holds all the same specifications to the standard P99 Pistol, except this is the variant you would want to be using in those stealth situations in some levels of the game.
 

Desert Eagle .44 Handgun  
Ammunition Type: .44 Mag Bullets
Damage Rating: Medium
Clip Size: 6 Bullets
Primary Mode: Single Shot
Weapon Class: Semi-Automatic Handgun

The loudest out of all the Handguns available in Everything or Nothing, the Desert Eagle is also widely known to be one of the most powerful handguns available in the market. It's accuracy is relatively less compared to that of the P99 Pistol, but the power from one or two bullets at short range is usually enough to kill a standard enemy. The most obvious disadvantages of this weapon is the small clip size, making it hard to utilize when you are in combat against several enemies, and also the loudness of this weapon, making this the last choice weapon in any possible stealth situation.
 

The Platinum Gun  
Ammunition Type: 9mm Bullets
Damage Rating: Heavy
Clip Size: 10 Bullets
Primary Mode: Single Shot
Weapon Class: Semi-Automatic Handgun

Another bonus weapon that can be used by entering a cheat code when you obtain all twenty seven Platinums in the game. The Platinum Gun is a newly introduced weapon, having the exact same appearance as the Golden Gun, except for the colour scheme. Although it is a very hard weapon to actually obtain in the game, the Platinum Gun's power should not be underestimated, having the same firepower as that of the Rocket Launcher. The accuracy of this weapon, which is also 100% percent, definitely makes it the best choice for Trigger Happy Assassins.
 

The Golden Gun
Ammunition Type: 9mm Bullets
Damage Rating: Medium
Clip Size: 10 Bullets
Primary Mode: Single Shot
Weapon Class: Semi-Automatic Handgun

A bonus weapon that can be used by entering a cheat code when you obtain one Platinum Award from any level in the singleplayer mode, the Golden Gun is a classic weapon from the previous Bond games and originated from the Bond movie 'The Man with the Golden Gun'. This version of the gun however does not have a one hit kill ratio, but has more like twice the power than the standard Walther P99 Handgun. The firing rate of this weapon is also improved from the P99 while maintaining the high 100% percent accuracy rating it needs to make it such a useful weapon. Unfortunately, if you were to use this weapon while playing a level, you will be disqualified because of cheating once you have finished it.
 

MP5K Light Sub-Machine Gun
Ammunition Type: 9mm Bullets
Damage Rating: Light
Clip Size: 15 Bullets
Primary Mode: Rapid Fire
Weapon Class: Sub-Machine Gun
Rounds Per Minute: 800 rpm

The MP5K Sub-Machine Gun is a light Automatic with average accuracy. It is only useful for short range combat as the bullets spread out a little more when they are fired compared to the other Automatics. The clip size is also the smallest out of the lot, only useful for killing one or two enemies. Also, the firepower of this weapon is relatively low, making it harder to kill tougher enemies in the later levels, hence making this weapon rare as you progress further into the game.
 

AK-74 Kalashnikova Assault Rifle
Ammunition Type: 5.45x39mm Bullets
Damage Rating: Medium
Clip Size: 20 Bullets
Primary Mode: Rapid Fire
Weapon Class: Assault Rifle
Rounds Per Minute: 600 rpm

One of the most widely recognised weapons in the world, the AK-74 is commonly used by armed forces and terrorists. It's power and accuracy still make it the most durable weapons available. It has a rapid firing rate which is great to quickly eliminate hostile targets and the accuracy is so good that you can shoot an enemy from a distance away and still have a high chance of hitting the target. The clip is pretty large, so you can eliminate numerous enemies with one clip.
 

SIG SG552 Commando Assault Rifle
Ammunition Type: 5.56mm Bullets
Damage Rating: Medium
Clip Size: 30 Bullets
Primary Mode: Rapid Fire
Weapon Class: Assault Rifle
Rounds Per Minute: 700 rpm

The best out of the Automatic Weapons in Everything or Nothing, the SIG SG552 is a Swiss designed Assault Rifle used by Elite Forces. It has better firepower and improved accuracy than the AK-74 Kalashnikova, making it a perfect weapon for all-round combat. The large clip also makes it a dominant weapon used in the field. A lot of the enemy forces during the later missions will more than likely be holding this weapon because of it's reliability. The clip is the largest out of all the Automatics in the game, being able to easily kill several enemies before the bullets run out. Luckily, this weapon can often be found in a whole heap of different levels throughout the game, making it the best choice to use when you manage to grab one of these.
 

Franchi SPAS-12 Shotgun
Ammunition Type: 12 Gauge Shells
Damage Rating: Medium
Clip Size: 8 Shells
Primary Mode: Shotgun Blast
Weapon Class: Semi-Automatic Shotgun

The Franchi SPAS-12 is a short barreled semi-automatic shotgun with a folding butt which has been configured so that it can be locked under the armpit and allow the gun to be used one-handed. Not often do you get to use this weapon throughout the missions - even finding ammunition for this Shotgun can be scarce, so this makes it an uncommon weapon to be found. The accuracy of this weapon is not bad, but is reliable upon short to medium range combat. Any enemy unfortunate enough to get blasted by this Shotgun at short range will usually get killed in one or two blasts. This is a perfect weapon to use for the last few levels, where this weapon can be found more often and therefore used to kill several enemies very quickly.
 

Dragunov Sniper Rifle
Ammunition Type: 7.62x54mm Bullets
Damage Rating: Medium
Clip Size: 6 Bullets
Primary Mode: Single Shot
Weapon Class: Long Range Sniper Rifle

Not being the original SVD Sniper Rifle - which is one of most respected sniper rifles in existence - but instead an upgraded variant known as the SVDS - or the Snaiperskaya Vintovka Dragunov Skladnaya - a Sniper Rifle primarily designed for use by Paratroopers. The weapon includes a High Zoom Telescopic Sight, which makes it deadly accurate and includes a fair sized clip, making it a reliable weapon for medium to long range combat. This variant has a slightly shortened barrel, allowing the rifle to be stowed more easily. The slow firing rate of the weapon makes it hard to pick off numerous enemies at any given time and also requires a lot of shifting and adjustments so you can properly pick off a designated target. You cannot manually aim with this weapon when you are not using the scope, making it useless against close range targets and therefore making the user extremely vulnerable. Make sure the area is clear before you intend to utilize this weapon.
 

AT-420 Rocket Launcher
Ammunition Type: Missiles
Damage Rating: Heavy
Clip Size: 4 Missiles
Primary Mode: Missile Launch
Weapon Class: Rocket Launcher

The AT-420 Rocket Launcher is one of the bulkiest, most powerful weapons in the game. It can hold four missiles in the chamber at once, making it useful to take down armoured units relatively quickly before having to reload. The accuracy for this weapon is good once you manage to get a stable lock on the target, but once you fire the rocket, it will only move towards the direction it was aimed at as the rocket was launched, so a target can move away from the rockets trajectory during the window of opportunity, therefore this makes the weapon useless against fast moving targets. The splash damage from the rocket can sometimes kill hostile guards standing nearby, so plan where exactly you will be firing the rocket - especially if the guards are unaware or your presence.
 
 
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