<!--

/**********************************************************************************
PopupDescriptions
*   Copyright (C) 2001 <a href="/dhtmlcentral/thomas_brattli.asp">Thomas Brattli</a>
*   This script was released at DHTMLCentral.com
*   Visit for more great scripts!
*   This may be used and changed freely as long as this msg is intact!
*   We will also appreciate any links you could give us.
*
*   Made by <a href="/dhtmlcentral/thomas_brattli.asp">Thomas Brattli</a>
*********************************************************************************/

function lib_bwcheck(){ //Browsercheck (needed)
	this.ver=navigator.appVersion
	this.agent=navigator.userAgent
	this.dom=document.getElementById?1:0
	this.opera5=this.agent.indexOf("Opera 5")>-1
	this.ie5=(this.ver.indexOf("MSIE 5")>-1 && this.dom && !this.opera5)?1:0;
	this.ie6=(this.ver.indexOf("MSIE 6")>-1 && this.dom && !this.opera5)?1:0;
	this.ie4=(document.all && !this.dom && !this.opera5)?1:0;
	this.ie=this.ie4||this.ie5||this.ie6
	this.mac=this.agent.indexOf("Mac")>-1
	this.ns6=(this.dom && parseInt(this.ver) >= 5) ?1:0;
	this.ns4=(document.layers && !this.dom)?1:0;
	this.bw=(this.ie6 || this.ie5 || this.ie4 || this.ns4 || this.ns6 || this.opera5)
	return this
}
var bw=new lib_bwcheck()



/***************************************************************************************
Variables to set:
***************************************************************************************/
messages=new Array()
//Write your descriptions in here.
messages[0] = '<div class="clCaption">&nbsp;Action Replay Codes</div><br>Action Replay codes are special cheats that only work when used with an Action Replay hardware device. </div>'
messages[1] = '<div class="clCaption">&nbsp;UGE Module</div><br>A UGE Module is a program that was written using a cheat tool called the Universal Game Editor. </div>'
messages[2] = '<div class="clCaption">&nbsp;UHS Module</div><br>A UHS Module is a program that was written using a cheat program called the Universal Hint System. This program provides the user with step-by-step instructions for completing the game. </div>'
messages[3] = '<div class="clCaption">&nbsp;DexDrive Savegame</div><br>DexDrive savegame is a file that can only be used with a DexDrive unit. The DexDrive unit allows gamers to copy and exchange savegame files between console memory cards by using a standard PC. </div>'
messages[4] = '<div class="clCaption">&nbsp;Game Wizard Table</div><br>A Game Wizard Table is a saved set of variables that were found using the Game Wizard software.</div>'
messages[5] = '<div class="clCaption">&nbsp;Trainer</div><br>A trainer is a program written to intercept and alter the memory addresses of games that are running in the background. </div>'
messages[6] = '<div class="clCaption">&nbsp;FAQs & Guides</div><br>Contains a list of frequently asked questions and/or a walkthrough for the title specified. </div>'
messages[7] = '<div class="clCaption">&nbsp;Editor</div><br>An editor is used to modify a file associated with a particular game. This could be a saved game or possibly a configuration file.</div>'
messages[8] = '<div class="clCaption">&nbsp;New Entry</div><br>This entry was added within the last 2 weeks.</div>'
messages[9] = '<div class="clCaption">&nbsp;Future Update</div><br>This cheat or file is currently only available to members of Cheat Happens Unlimited.</div>'
messages[10] = '<div class="clCaption">&nbsp;Highly Rated</div><br>This entry has maintained a user rating of 4.0 or higher.</div>'
messages[11] = '<div class="clCaption">&nbsp;Bonus Code or File</div><br>This cheat features a bonus code or file for members of Cheat Happens Unlimited.</div>'
//To have more descriptions just add to the array.

fromX = 30 //How much from the actual mouse X should the description box appear?
fromY = -20 //How much from the actual mouse Y should the description box appear?

//To set the font size, font type, border color or remove the border or whatever,
//change the clDescription class in the stylesheet.

//Makes crossbrowser object.
function makeObj(obj){
   	this.evnt=bw.dom? document.getElementById(obj):bw.ie4?document.all[obj]:bw.ns4?document.layers[obj]:0;
	if(!this.evnt) return false
	this.css=bw.dom||bw.ie4?this.evnt.style:bw.ns4?this.evnt:0;
   	this.wref=bw.dom||bw.ie4?this.evnt:bw.ns4?this.css.document:0;
	this.writeIt=b_writeIt;
	return this
}

// A unit of measure that will be added when setting the position of a layer.
var px = bw.ns4||window.opera?"":"px";

function b_writeIt(text){
	if (bw.ns4){this.wref.write(text);this.wref.close()}
	else this.wref.innerHTML = text
}

//Capturing mousemove
var descx = 0
var descy = 0
function popmousemove(e){descx=bw.ns4||bw.ns6?e.pageX:event.x; descy=bw.ns4||bw.ns6?e.pageY:event.y}

var oDesc;
//Shows the messages
function popupmc(num){
    if(oDesc){
		oDesc.writeIt('<div class="clDescription">'+messages[num]+'</div>')
		if(bw.ie5||bw.ie6) descy = descy+document.body.scrollTop
		oDesc.css.left = (descx+fromX)+px
		oDesc.css.top = (descy+fromY)+px
		oDesc.css.visibility = "visible"
    }
}
//Hides it
function popoutmc(){
	if(oDesc) oDesc.css.visibility = "hidden"
}
function setPopupmc(){
   	if(bw.ns4)document.captureEvents(Event.MOUSEMOVE)
    document.onmousemove = popmousemove;
	oDesc = new makeObj('divDescription')
}
 -->

