DmC: Devil May Cry Review
Welcome to our CHEATfactor Game Review of DmC: Devil May Cry. We review the game and then factor in how the available cheats affect the overall game experience.
 

Reviewed on: PC
Developer: Ninja Theory
Publisher: Capcom
Rated: "M" for Mature

 
CHEATfactor Game Review
by Joe Sinicki
Presentation 8/10 
The game's unique visual style allows for the developers to tell their own creepy and unique story that doesn't tread too much on the past -- while still paying homage to it.
Gameplay 9/10 
It's great fun to hack and slash away with Dante's plethora of weapons, and when the game combines platforming elements along with some pretty hefty puzzles, it borders on genius.
Lasting Appeal 8/10 
DmC drives you through a good portion of the game rather quickly and throws a lot of distractions at you. If you're able to slow down -- for even a few minutes -- you'll be sure to find small details that harken back to the older days of the series, and secrets that will make the gameplay even more worth it.
Overall 9/10 
DmC is a breath of fresh air, it's fast, stylish and most importantly -- a lot of fun to play. It may not please everyone, but DmC is easily the best in the Devil May Cry series whether they're ready to admit it or not.
CHEATfactor 2/10 
 

By now you've heard about the controversy. You've heard about how the legions of Devil May Cry fans have fought and complained about the release of Ninja Theory's reboot of their beloved series -- hell, they've even gone as far as to file a petition with the White House to block the game's release. What you may not have heard in the midst of all that though is just how fun and well put together the new DmC really is. It's fresh, it's incredibly stylish and a ton of fun. Ninja Theory's new vision of the Devil May Cry series is not only one of the best reboots we've played in years -- it's easily the first great game of 2013.

"...a mixture of new ideas and holdovers from previous games..."

 
   

The new Devil May Cry actually shares a lot of the same DNA as the previous iterations of the series. Players take control of Dante, in an alternate reality version of the Devil May Cry universe known as Limbo. The world is peaceful at first, but then can very quickly become infested by demons and other worldly creatures that are eager to rip Dante apart.  Of course, this new Dante is very much an anti-hero, even more so than in previous games and his reaction to the enemies he faces is interesting to say the least. The story, which finds Dante discovering his past and who he really is, is a mixture of new ideas and holdovers from previous games, which makes for quite the interesting cocktail.

At the heart of the new Devil May Cry, just as it was in previous iterations is stylish and frantic combat. Yes, DmC is a hack and slash, but it's also one hell of a hack and slash. You'll start the game out with just a sword and your trademarked guns (known as Ebony and Ivory), but before long you'll unlock an arsenal of weapons including axes, scythes, grappling hooks and much more. You'll have the ability to switch between any of these weapons on the fly, and while it may seem like that would make things complicated, the system actually feels very easy to manage and logical. The combination of different face buttons combined with shoulder buttons to select weapons feels very natural here.

"I found myself sacrificing style points for cool moments."

 
   

It's not enough to just defeat your enemies in Devil May Cry -- you'll want to do it in style too. A letter grading system on the upper right corner of the screen tells you just how stylish your moves are -- which in reality means how often you're repeating the same combo and moves over and over. It becomes tough, especially at the more hectic sections to find new moves to use as you're often mistakenly hitting buttons that will trigger the same combo as before. Even so, I found myself sacrificing style points for cool moments. One of my favorite moments with the game was using the Arbiter (a giant axe) and sending two tough enemies into the sky wack-a-mole style.

The game is perhaps at its best when it combines all of these elements to blend genres together. A few of the weapons allow for Dante to traverse and explore the world of Limbo with incredible platforming elements. Combining these elements with the fluid combat system makes for one hell of an experience. Alternating between attack strikes and using the grappling hook to get to far off areas is never boring, especially when you take into account just how gorgeous their world of Limbo can be to explore. The lucid-dream like state of the world is remarkably vivid and holds a ton of secrets.

People are going to bitch heavily about the new Devil May Cry. They'll complain about the new Dante, about how different it is from previous iterations, but it's really their loss. DmC: Devil May Cry is a breath of fresh air, it's fast, stylish and most importantly -- a lot of fun to play. It may not please everyone, but DmC is easily the best in the Devil May Cry series whether they're ready to admit it or not.

 
 
CHEATfactor
 
CHEATS USED: Keys, Upgrade Points, Unlimited Health, more
 

Playing through the new DmC, one thing is evident -- they want you to do a lot of exploring and a lot of backtracking. You go past a door that needs this weapon to open it, or you have to find this certain kind of key, but those don't come until later. Screw that though; with the trainer for the PC version of the game from Cheat Happens you'll have access to all of the keys, upgrade points (which leads to new weapons, moves and abilities) you could possibly need

When you have a game with a legacy like Devil May Cry, history is important an luckily DmC features a ton of cheats and hidden objects that embrace that legacy in full.

By completing certain tasks and beating certain sections of the game you can unlock different difficulties, production art and costumes. Really want that classic blonde Dante costume? DmC has you covered.
 
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