Per Aspera Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.

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  Per Aspera Trainer
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    Send a message to the_shark
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    the_shark posted on Dec 05, 2020 6:02:04 AM - Report post
     
    hey,
    Are you able to change the way it works?
    instead of giving us 1,000,000 items
    we will need to press on a storage / landing zone and then it will change the amount there? and it will be adding like 5000 of each
    or just remove the option

    i think the the number at the bottom are not reflecting the amount in the storage

    another option is to change the amount of reserves or change the amount of resources on each of the mines
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    Heimdall74 posted on Dec 05, 2020 7:57:09 AM - Report post
     
    indeed the display of 1000000 resources has nothing to do with the real quantity stored, the resource option only modifies the display and not the real resources
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    Ashar posted on Dec 05, 2020 11:32:59 AM - Report post
     
    yeah, i fount that option 1 seems a bit odd, so dont use it, i instead made the resource nodes infinite. I changed the values for the nodes using cosmos 4byte search and filter to find the values, and set them all to 100000000 which is an infinite number (dont ask why) so it never drops.

    BTW, 2nd patch dropped today, v1.0.0.0.0.5.9813, i will test it shortly (backing up old version first)

    [Edited by Ashar, 12/5/2020 12:08:49 PM]
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    bh75 posted on Dec 05, 2020 6:24:52 PM - Report post
     
    quote:
    originally posted by Ashar

    yeah, i fount that option 1 seems a bit odd, so dont use it, i instead made the resource nodes infinite. I changed the values for the nodes using cosmos 4byte search and filter to find the values, and set them all to 100000000 which is an infinite number (dont ask why) so it never drops.

    BTW, 2nd patch dropped today, v1.0.0.0.0.5.9813, i will test it shortly (backing up old version first)

    [Edited by Ashar, 12/5/2020 12:08:49 PM]

    Can your upload you Cosmos file here? I was trying to do the same thing but looks like you beat me to it.

    [Edited by bh75, 12/5/2020 6:30:59 PM]

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    kybalion posted on Dec 05, 2020 8:40:29 PM - Report post
     
    quote:
    originally posted by Ashar

    yeah, i fount that option 1 seems a bit odd, so dont use it, i instead made the resource nodes infinite. I changed the values for the nodes using cosmos 4byte search and filter to find the values, and set them all to 100000000 which is an infinite number (dont ask why) so it never drops.

    BTW, 2nd patch dropped today, v1.0.0.0.0.5.9813, i will test it shortly (backing up old version first)

    [Edited by Ashar, 12/5/2020 12:08:49 PM]

    Trying to replicate this and not having success. Which value do you mean you are editing? Number in storage units? The Input numbers on mines? The Output number on mines?

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    Ashar posted on Dec 05, 2020 9:59:57 PM - Report post
     
    sorry, i meant float value, so sorry, its the input, the value that the node itself contains, so search for the number, wait for a production cycle then filter for the new value
  • Send a message to pakrat2k2
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    pakrat2k2 posted on Dec 05, 2020 10:20:51 PM - Report post
     
    very unrelated to what you are all talking about. It's just the trainer numbering is off from game edition by having one too many zero's.
     
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    Ashar posted on Dec 05, 2020 11:29:24 PM - Report post
     
    WTF did you change with the new version of the trainer? I prefer to use CE over cosmos because im more familiar with it. Often i can use CE tables at the same time as trainer. And i had been with this game, i have both running fine.
    But with the new version if the trainer, if i load up the trainer and CE, first CE closes, then the trainer does. Ive tried it a few times, they both just close. If i go back to teh previous version of the trainer, they both stay fine, so its like youve coded it to force CE to close if the trainer detects it, then close itself...this cant be intentional can it?
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